So, I spent some time this weekend putting all of our decks together with the boosters that we've purchased to make bigger and better decks. Realize that these are not "optimal" competition decks, but rather decks that we are working on based on what we have on hand.
The first one that I will be showing is the Water deck. Originally, it started out as a base starter. On playing this deck, I noticed that there was a fair amount of capacity to get cards out in a hurry, but there is definitely room for improvement. In some posts on Pokémon forums, there are decks described that only have 15 total energy. I'm still trying to wrap my head around that one. Bottom line, we have lots of stuff in this deck, we know its not optimal, but its fun to play.
24 Pokémon
1 x Zangoose ∂
2 x Onix
1 x Steelix
3 x Magnemite
2 x Magneton
1 x Magnezone
2 x Goldeen
1 x Seaking
3 x Piplup
2 x Prinplup
1 x Empoleon
2 x Buizel
1 x Floatzel
1 x Mantyke
1 x Mudkip
11 Trainers
2 x Energy Search
2 x PlusPower
2 x Potion
2 x Rival
1 x Rare Candy
1 x Super Scoopup
1 x Professor Elm's Training method
24 Energy
18 x Water Energy
6 x Metal Energy
4 comments:
The Rare Candy, Super Scoopup and mantyke are awesome cards. We need more of them.
Time for more boosters?
do you know on how to use 2 active pokemon in a play? i mean 2 on 2. i havent tried it so could you teach me??
We're not quite sure how you would have 2 active pokémon in play. We can certainly ask the people at the Gym if this is an allowable condition and how it is achieved.
i have seen it before but only on pictures. they use to have that rule but i just dont know how to.
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